Poptropica Cheats Game Show Island Full Walkthrough

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  1. Poptropica Cheats Game Show Island Full Walkthrough 2
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  3. Poptropica Cheats Game Show Island Full Walkthrough 3
  4. Poptropica Games 2
  5. Play Poptropica Island Game

Poptropica Cheats and Walkthroughs Non-Fiction. Poptropica is a really wonderful internet game that features many unique islands. For each island there is an adventure waiting for you. Either its a mystery or contests, you'll find it entertaining to solve and get the island's medallion. #cheats #fun #game #internet #poptropica #.

Mission Atlantis Island

You're shooting a high-budget underwater movie, when some strange creatures attack your vessel. It's a different world under the sea… but the ancient secret at the bottom of the ocean is beyond your wildest dreams.
This is the second island to be released in multiple 'episodes'. Scroll down for the full island guide!

Full Video Walkthrough

Scroll down for the full written guide.The Mission Atlantis video walkthrough is in multiple parts, one for each episode. Click the icons below to jump to each part, or click here for the full playlist on YouTube.

Written Guide

Episode 1

That's for refusing me the key!
The director of a high-budget underwater movie (appropriately named 'Cam') has contacted you to film a scene -- how awesome! But there's a few things wrong: this guy has lost the key to his own sub, and his own crew doesn't trust him to use the sub anyway. Also the ship is called 'Medusa'.
Anyway, go to the topmost deck of the boat and talk to the man there. He won't give you the key! Use the railing to jump to the platform above him, and click on the bucket. It'll splash out and you collect the bucket. Drop down to the lowest deck and click on the squid. Your bucket will fill with ink; now go back to the platform above the man with the key. USE the bucket of ink, and the man will be blinded. Drop down and grab his key. Go to the left of the bottom deck and click on the lock.
What are you waiting for? Click on the sub. Click the mouse in the direction you want to move there. Go all the way down, and follow the yellow sea dragon. When it gets near the bottom, click it and keep your ship facing it for a few seconds. You have your first photo!
Go down and left until you get to an orange vent (see images below). Click on it once or twice, and the purple fish will swim to the bottom of the rock. Go down, click on the green one, go right, click on the purple one, go up, and click on the barreleye fish. That's your second photo!
Final cuttlefish positions
(Click to enlarge)
Now back up, go up, and do a sharp right. Go down-right until you see the stonefish. He's camera-shy, so back up into the cave and then you can photograph him.
Now go right and up, to the cuttlefish hideout. There's many red cuttlefish and a purple cuttlefish here, and there are red plants and purple plants here. You want to photograph the purple fish against the red plant. If you go too close to a plant, the fish hiding in it will go to the nearest unoccupied plant.
Imagine that the bottom three plants are an upside-down triangle. So, push the red fish out of the plant at the left, and push the purple fish into that plant. Push the red fish into the plant at the bottom of the triangle. Then float up -- there are two more plants are two more red fish here. Push the fish on the left out of the plant. Go down and push the purple fish out; it'll go up. Go up and right, and push the red fish out of the red plant. Then push the purple fish; it'll go into the plant to the right. This plant is red! Click on the fish to take a picture. Whew, so much work for one fish!
Go up and left, then go down at the first chance. Go left again, to the next area.
Go left and down, and float over the red fish. Carefully avoiding the purple sea urchins, go right and float over the other red fish (only go down when the vent stops blowing). Both are following you now. Go down-left and pick up the next fish in the same way. Go left, then up, and turn right at the fork. Go up, then turn right. Go all the way up, then go right, to where you started. Then go down-left again until you see the brown anglerfish. Take a picture. Now go back to the main area to the right.
Poptropica Cheats Game Show Island Full Walkthrough
Hey, look, a hydromedusa! (A hydromedusa is one stage in the life-cycle of a hydrozoan jellyfish). Sounds like just the kind of fish you'd like to meet! Follow it right to the next area. There it is, hovering over a deep chasm. Click on it to take a picture. Hey... what's that in the background? AHH! More of them! Hundreds more hydromedusae! They'll 'electrocute' your poor sub to shreds, and you'll plummet into the deep...
Finally you land on a ledge. Because of the water pressure (the amount of water above you -- even water has weight), you cannot float up. Hobble over to the right, and... hey, what are those purple lights...?
It's the lost city of Atlantis!

Episode 2

But how do you get in? Go right until you get to a purple glass column. Bash your vessel against it twice, and it'll crack open. Go inside. Now you're in the center of the fortress. Here, there are three exits that lead to the three main rooms of the fortress. There is also a huge orange-red circular door with three sea animals carved into it Each room has one of those animals. Now, go into the room below you.
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button. A pufferfish will be sucked in and go through the pipes, knocking the puzzle piece out! Repeat with the other piece, then make another path to the big tank at the left. The fish will get trapped in a force shield. Here's a diagram:
One down, two more to go. Now go to the top right of the area and go up through the passage, to the next scene. This room is full of doors that cannot be shattered. To open a door, you have to power the purple circle that's connected to it by a red wire. But how do you power the circles? With jellyfish.
Go up, and go left at the green sea grass. Go all the way left and stop; below you is a nest of hydromedusas. When you go down, one will start to follow you. You can lead it to a purple circle to activate the door it's connected to, but if you get too close you'll get shocked and if you let it out of your sight you'll have to go back. Instructions (scroll down for a diagram):
  • Get a jellyfish, activate the first purple circle above the nest
  • Get another jellyfish, enter the door you just opened and activate the circle there.
  • Collect the puzzle piece.
  • Get another jellyfish, go to the first door you opened and activate the nearest circle there.
  • Enter the door you just opened and go left; collect another puzzle piece.
  • Get another jellyfish. Go up and then go right exactly straight. Activate the circle there.
  • Get another jellyfish and go to the last circle you activated. Go right, staying on the top side of the fork to avoid the electric eel. At the end, go down and left; activate this circle. Remember, even if the jellyfish or eel shocks you, the jellyfish will still stick around.
  • Get another jellyfish and go to the top-right. Enter the doors you just opened and go all the way right; activate the circle here. It'll open a door below the eel.
  • Get another jellyfish and go through the door you just opened. The top fork will be easier again. Go down and left; the jellyfish will follow you into the force field and become trapped.
(Follow the numbers in order in the diagram below). Now go all the way up to the top of the area and go up the passage to the next area... the shark area.Click to zoom
Go up; a fish will go through a tiny hole. Smash into the glass there and go in. The fish will start following you. Go left and smash the next glass. Go left and get the puzzle piece. Back out and go all the way up, until you hit the platform. Go left and up. There will be two panes of glass to either side of you. Smash each one and take the fishes out from each. Then go up and left. Smash the glass near your right and enter, getting the fourth fish. Go back left and up. There's a silhouette of a SHARK above you!
We need to lure him out. Float in front of the glass to the right... the shark will start trying to break out! It'll attack the fish before it attacks you, though. Go down as fast as you can, in any direction (staying to the right works best). When you reach the absolute bottom of the area, go to the red tank in the center. The shark will try to follow you in but get stuck in the force field!
Now go back to where you found the shark. Go right across from there, and break the purple glass. Go right and collect the puzzle piece. Now go to the bottom left of the area and go down, back to the main area.
(See the detailed diagram to the right).
Hey, we're back in the main room! Click ASSEMBLE on the puzzle and arrange the puzzle. Now click on the glowing purple seat. Turn each ring of the puzzle piece until you see the smooth pattern: a small fish, then a bunch of larger fish behind it, then even more medium fish behind, then a big fish, and a huge fish all chasing each other.
Now you'll see some purple buttons. If you've been paying attention to similar markings around the fortress, these markings represent numbers. Click the numbers in order from smallest to largest (1-6) according to the following picture and the written one below.
  1. bottom-left
  2. right
  3. left
  4. bottom-right
  5. top-left
  6. top-right
Suddenly, the door will become charged and spin around to admit your ship! Just as you're sucked into the purple void, an alien transmission appears...
I wonder where we're going... and I wonder if we'll be welcome there...
Throughout the rooms of the fortress, you can take pictures of six alien glyphs. These glyphs represent numbers in the alien language. Here they all are, for your convenience (click to zoom):

Episode 3

You start off deep in the heart of the ship, in front of the locked door. If you can't escape, then explore! Go down and right, to the next area. Whoa! Who is that transmission from? Anyway, keep going right and exit to the next area. Go all the way up, to the next area. Go up and around the large sphere, then go right to the switch. Press the green button and a charged green disk will fly out, which you can push.
Push it up, around the huge sphere, and then down through the gate at the far right. Push it into the green target on the bottom and suddenly, some some strange purple images will start flashing before your eyes. These aliens definitely look sinister.
The door you entered will close. Go up and press the red switch to open the other door, and leave. Go all the way left to the end of the area, then go down. This area will be lit up, showing ancient creatures such as trilobites, anglerfish, early reptiles, and some huge monster that (hopefully) doesn't exist anymore. Go all the way down and left, to the next area.
Click to zoom
Go up through the gate, and press the red switch to open the door. Go left through the door and press the green switch to get a charged disk. Push it right, through the door you just opened. Press the red switch again. Push the disk up, through the door, and stop it there. Now go up without the disk and then go all the way left; there'll be another red switch next to a green door. Press the switch and go down through the door, then go right; there's your disk! Get behind the disk and push it left, through the door you came through. Push it up, through the door by the switch. Then keep pushing it all the way to the top-right, where it'll slide into the disc reader. More images... this spaceship is old! A transmission about 'life support' will come. Sounds like the ship is preparing for something big!
Go all the way down and go back right, to the animals area. Go up. Uh oh... looks like the huge monster is alive and at large! Go right, past the broken cage, and all the way right. Go a little down, then as far left as you can. Go down again. The lights return, and... another switch! Press it to get the disk, then push the disk up. Push the disk hard into the hole to the right. The monster will pop out and eat it! Quickly pass the monster.
Press the red switch to the right, then go up through the newly opened doorway. Go left; you'll loop around back to the green switch. Press it to get another disc, then go back the way you just came. Press the red switch again, then push the disk down the open doorway. Push it into the disc reader -- more purple images! The ship has been wrecked here since the dinosaur times!
We meet again.
The small sphere comes to life! It'll ask you to find it... not the sphere, but the pilot. Go up, then left, making your way to the very bottom left of the scene so you can exit. A new door has opened! To reach it, go straight up, then all the way left. Now go up the door. Run right and jump your way up to the pilot. Talk to him. GAAH, he's dead! Steal his costume. But who's in charge of the ship? Click on the computer. You'll see all the images in order, and finally... the ship's gonna launch!
Drop down the way you came and enter your submarine. Reach the bottom any way you want; the doors open and close on a timer now. Go left to the area you started in. Click on the door. You'll be sucked out and teleported back onto the Medusa. Meanwhile the ship rises spectacularly and blasts through the stars, back home at last. Congratulations on cracking the mystery of Atlantis at last!
Did this last episode remind anyone of Sphere, by Michael Crichton? I loved that book, and this reminded me of it. Scroll down to read the comments!

Mythology Island

Everyone trembles under Zeus, ruler of the heavens! But when you find an apple of immortality, Zeus asks for your help for finding the five sacred items. To do this, you will have to swim in sea monster-infested waters, explore a scary underworld, make friends with Hercules, and finally, fight Zeus!
Mythology is widely regarded as Poptropica's most popular islands, so it's no wonder this classic was one of the first to be remade with sound in April 2014. It was originally released in April 2010.

Full Video Walkthrough

Scroll down for the written/illustrated guide. Here's the full video guide of the sound-updated Mythology island! Click here to watch it, or click the image below.

Poptropica Cheats for Mythology Island

Let's begin this hunt! When you first arrive on Mythology, go left and into the Museum of Olympus. After you've watched the mini-animation of Zeus and his two brothers, go right and climb up the stairs and snatch the starfish off of Poseidon's face. Run outside and go left to the Tree of Immortality. Go past the giggling statue and up the stairs. Then click 'GO UP'. This part is a complicated maze so I can't help you much. Roughly, just jump up onto the snake and he will bounce you up. Then make your way left. Jump on the mushrooms to get to the higher platform, and climb onto the snake hanging from the tree. Then drop off at the second platform and go right. Make sure to jump over the gap! You're looking for a guy dressed in brown and with a reed pipe in his hands, and he'll be under a huge, glowing apple in the top-right of the scene.
Talk to the guy, and he will agree to help you reach the apple if you help him find his missing jars of honey. Ten jars may not sound like much, and you're right. Don't freak out when he tells you you only have 60 seconds; 6 seconds for each jar is more than enough. There are actually more than ten jars in the area, so that makes it much simpler. Once you're done, talk to the guy again and he will show you the secret path. The path may be a bit hard to see at first, but it's just a little left of where you are now. Follow it and click on the area above it. You'll make the apple drop. Come down, and collect the apple. The man will disappear. But wait... what's happening now? WOW! It's Zeus himself!
Zeus will not be pleased with you. Then, he will promise you immortality if you can find all of the five sacred items. Collect the scroll he leaves behind. Immortality! Sounds fair enough! After reading it, you'll find you need to find the following items for Zeus:
  1. A flower from the Garden of the Sphinx
  2. The golden ring of the Minotaur
  3. A scale from the Hydra
  4. A giant pearl from the kingdom of Poseidon
  5. A whisker from Cerebus, the guardian of the Underworld
Exit the tree area, and you'll see the old lady turn into Athena! She is Zeus's daughter, and she will warn you about him. We can't get Hercules to help us yet, so for now we should find the sacred items. Before we get started, though, there's one more thing we have to collect. Go all the way right, past Main Street, and into the Grove of Temples. Go into the first building (the one with the musical notes painted on it) and go all the way right and into the last room. Click on the barrel of pipes, and you will get one to keep. Take it all the way back where you came from. Go over the bridge and to the Garden of the Sphinx.

A flower from the Garden of the Sphinx

Go right and click on the flower. it may be a bit hard to notice at first, but it's in an orange pot next to the Sphinx. She will wake up! You'll be told that if you can get water to flow there again, you will get the red rose. So let's do this! Jump up onto the grassy platform, and jump to the right. Keep doing this until you find the 'Aqueducts' sign. Climb up the rope and drop onto the platform above. Then make your way to the top-left of the scene. There are 4 aqueduct switches that you have to flip and 2 bridges that you have to click to push. Just follow the path of the water in the pipes and do these things. The dry lake bottom will rehydrate at last!
Click on the rose to claim your reward. You'll notice that there's a piece of a note with it. Ignore it for now, and jump up. Go in the same direction you did for the aqueducts, but this time jump to the left when you see the sign. Jump left again, and collect the pomegranates in the tree. Then jump to the left, near the statue of the Minotaur. Memorize the colors on the wheel, and then take out the reed pipe. Play those colors in the right order (below), and you'll open the door! Go inside.
  1. blue
  2. blue
  3. green
  4. yellow
  5. yellow
  6. red
  7. blue
  8. green

The Golden Ring of the Minotaur

Go left and talk to the Minotaur. He will only give you the ring if you can navigate through his Labyrinth. Thanks to Poptrickia, you can do this with no problem! Go into the maze, and after Athena is finished talking, start going right. When you face the choice to drop down or jump over a gap, jump over. Go right, slide down the chain, go left, slide down the first chain, then drop all the way down to the ground. Go right, climb the chain. Jump to the platform above you. From the ledge, jump up and right. Jump up-right again. Walk right a short distance and jump up when you see ghostly Pan. You should see some bones on a door blocking your way.

Poptropica Cheats Game Show Island Full Walkthrough 2

Click on them. The message says 'Fifteen bones of ancient men, take back six but still leave ten.' This doesn't make any sense! Well, it does if you pay close attention. So take out the first one, the one below it, and then the one above and right to it. It makes the letter T. After the three bones in a column, remove the one after them. Now you get E. See where I'm going with this? Remove the top one, and then the bottom one on the next group to spell 'TEN', as in the picture. The door will open! Climb down the chain, and then drop down as far as you can. Go left, jump up to the higher platform. Jump left again. Slide down the chain. Go left until you see the minotaur head on the wall, then go right and drop down.
Now you'll see a scorpion below you. Drop down, and he will come charging at you. Then, jump over him, through the gap between his stinger and the overhanging platform. Now go right and jump up the ledge. Slide down the chain and go right, through the door.
Whew! That's one long maze! Go right and click on the board. Now get ready for a tough mini-game! You must click on the snakes to catch them. But you only need to collect the red-eyed snake (thrice)! My strategy is to keep your mouse on one hole, and click when you see the red-eyed one. But this can take some time, as there's quite a bit of delay in between red-eyed snakes for one hole. At any given time, there will be one red snake, so keep your mouse in the center.
Once the gate opens, exit the labyrinth area and talk to the Minotaur. He will give you the ring in his nose! He will warn you about Zeus as well. Exit the room.

A whisker from Cerebus, the guardian of the Underworld

Go all the way right to the Grove of Temples. Go back into the music place, and go into the second room. Jump up and onto the second platform to the right and talk to the first god (Euterpe, the muse of music.) Watch her play, and then do the same on your pipe. The song is about 8-10 notes long, so you better have a good memory! Once you're done, she will give you a song to put Cerebus to sleep. It goes like this: BGYBRG (the color names are abbreviated.) Take this outside.
Go right and drop to the ground. You'll be at Hades' temple. Now this is just plain freaky. Well, that's probably because Hades is ruler of the Underworld! The guy out there needs help with all the graffiti. Just click on each of the three graffiti, and then drag your mouse across to clean it. Once you're done with all three, the guy there will give you one drachma. Then go inside the temple. Go right, and you'll find you can't open the door. Don't worry, just use the pomegranates you have and the door will disappear for you! Go inside and right. Don't worry about the bat following you. Drop down, and into the underworld! Talk to Charon (in the boat.) He will allow you to ride in his boat. Now you must avoid all the obstacles as you ride!
This next part is quite simple. There will be three hazards coming at you in a row: stalactite, flaming skull, alligator. Back up when the stalactite falls, jump up when the flaming skull comes at you, and jump again when the alligator comes at you. The trick is to only jump when the alligator's head dips below the water (he is getting ready to chomp) and land in the middle of the boat. You're actually supposed to duck with the flaming skull, but I find it easier to jump. If you fall off the boat at any time, you will have to start again! After five turns, you will arrive.
The first thing you'll notice is the three-headed dog. This is Cerebus! Now go to your backpack and memorize the song you were taught (or just read it below.) Play the song on your pipe (BGYBRG), and Cerebus will fall asleep! Click on his head to collect the whisker. Then head back to the ground.

Poseidon's Realm

Go right and onto the hover pad. It will take you up. Jump off, and enter Poseidon's Realm. Use the starfish as an offering, and then go inside. This place looks a lot less hostile than Hades' realm! Go left and talk to Aphrodite. She will give you a teleporting mirror if you can identify all the gods, Hangman-style. This is easy; just do them in this order:
  1. Ares
  2. Hermes
  3. Aphrodite
  4. Artemis
  5. Hestia
  6. Apollo

Giant Pearl + Scale from Hydra

Poptropica
Hey, look, a hydromedusa! (A hydromedusa is one stage in the life-cycle of a hydrozoan jellyfish). Sounds like just the kind of fish you'd like to meet! Follow it right to the next area. There it is, hovering over a deep chasm. Click on it to take a picture. Hey... what's that in the background? AHH! More of them! Hundreds more hydromedusae! They'll 'electrocute' your poor sub to shreds, and you'll plummet into the deep...
Finally you land on a ledge. Because of the water pressure (the amount of water above you -- even water has weight), you cannot float up. Hobble over to the right, and... hey, what are those purple lights...?
It's the lost city of Atlantis!

Episode 2

But how do you get in? Go right until you get to a purple glass column. Bash your vessel against it twice, and it'll crack open. Go inside. Now you're in the center of the fortress. Here, there are three exits that lead to the three main rooms of the fortress. There is also a huge orange-red circular door with three sea animals carved into it Each room has one of those animals. Now, go into the room below you.
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button. A pufferfish will be sucked in and go through the pipes, knocking the puzzle piece out! Repeat with the other piece, then make another path to the big tank at the left. The fish will get trapped in a force shield. Here's a diagram:
One down, two more to go. Now go to the top right of the area and go up through the passage, to the next scene. This room is full of doors that cannot be shattered. To open a door, you have to power the purple circle that's connected to it by a red wire. But how do you power the circles? With jellyfish.
Go up, and go left at the green sea grass. Go all the way left and stop; below you is a nest of hydromedusas. When you go down, one will start to follow you. You can lead it to a purple circle to activate the door it's connected to, but if you get too close you'll get shocked and if you let it out of your sight you'll have to go back. Instructions (scroll down for a diagram):
  • Get a jellyfish, activate the first purple circle above the nest
  • Get another jellyfish, enter the door you just opened and activate the circle there.
  • Collect the puzzle piece.
  • Get another jellyfish, go to the first door you opened and activate the nearest circle there.
  • Enter the door you just opened and go left; collect another puzzle piece.
  • Get another jellyfish. Go up and then go right exactly straight. Activate the circle there.
  • Get another jellyfish and go to the last circle you activated. Go right, staying on the top side of the fork to avoid the electric eel. At the end, go down and left; activate this circle. Remember, even if the jellyfish or eel shocks you, the jellyfish will still stick around.
  • Get another jellyfish and go to the top-right. Enter the doors you just opened and go all the way right; activate the circle here. It'll open a door below the eel.
  • Get another jellyfish and go through the door you just opened. The top fork will be easier again. Go down and left; the jellyfish will follow you into the force field and become trapped.
(Follow the numbers in order in the diagram below). Now go all the way up to the top of the area and go up the passage to the next area... the shark area.Click to zoom
Go up; a fish will go through a tiny hole. Smash into the glass there and go in. The fish will start following you. Go left and smash the next glass. Go left and get the puzzle piece. Back out and go all the way up, until you hit the platform. Go left and up. There will be two panes of glass to either side of you. Smash each one and take the fishes out from each. Then go up and left. Smash the glass near your right and enter, getting the fourth fish. Go back left and up. There's a silhouette of a SHARK above you!
We need to lure him out. Float in front of the glass to the right... the shark will start trying to break out! It'll attack the fish before it attacks you, though. Go down as fast as you can, in any direction (staying to the right works best). When you reach the absolute bottom of the area, go to the red tank in the center. The shark will try to follow you in but get stuck in the force field!
Now go back to where you found the shark. Go right across from there, and break the purple glass. Go right and collect the puzzle piece. Now go to the bottom left of the area and go down, back to the main area.
(See the detailed diagram to the right).
Hey, we're back in the main room! Click ASSEMBLE on the puzzle and arrange the puzzle. Now click on the glowing purple seat. Turn each ring of the puzzle piece until you see the smooth pattern: a small fish, then a bunch of larger fish behind it, then even more medium fish behind, then a big fish, and a huge fish all chasing each other.
Now you'll see some purple buttons. If you've been paying attention to similar markings around the fortress, these markings represent numbers. Click the numbers in order from smallest to largest (1-6) according to the following picture and the written one below.
  1. bottom-left
  2. right
  3. left
  4. bottom-right
  5. top-left
  6. top-right
Suddenly, the door will become charged and spin around to admit your ship! Just as you're sucked into the purple void, an alien transmission appears...
I wonder where we're going... and I wonder if we'll be welcome there...
Throughout the rooms of the fortress, you can take pictures of six alien glyphs. These glyphs represent numbers in the alien language. Here they all are, for your convenience (click to zoom):

Episode 3

You start off deep in the heart of the ship, in front of the locked door. If you can't escape, then explore! Go down and right, to the next area. Whoa! Who is that transmission from? Anyway, keep going right and exit to the next area. Go all the way up, to the next area. Go up and around the large sphere, then go right to the switch. Press the green button and a charged green disk will fly out, which you can push.
Push it up, around the huge sphere, and then down through the gate at the far right. Push it into the green target on the bottom and suddenly, some some strange purple images will start flashing before your eyes. These aliens definitely look sinister.
The door you entered will close. Go up and press the red switch to open the other door, and leave. Go all the way left to the end of the area, then go down. This area will be lit up, showing ancient creatures such as trilobites, anglerfish, early reptiles, and some huge monster that (hopefully) doesn't exist anymore. Go all the way down and left, to the next area.
Click to zoom
Go up through the gate, and press the red switch to open the door. Go left through the door and press the green switch to get a charged disk. Push it right, through the door you just opened. Press the red switch again. Push the disk up, through the door, and stop it there. Now go up without the disk and then go all the way left; there'll be another red switch next to a green door. Press the switch and go down through the door, then go right; there's your disk! Get behind the disk and push it left, through the door you came through. Push it up, through the door by the switch. Then keep pushing it all the way to the top-right, where it'll slide into the disc reader. More images... this spaceship is old! A transmission about 'life support' will come. Sounds like the ship is preparing for something big!
Go all the way down and go back right, to the animals area. Go up. Uh oh... looks like the huge monster is alive and at large! Go right, past the broken cage, and all the way right. Go a little down, then as far left as you can. Go down again. The lights return, and... another switch! Press it to get the disk, then push the disk up. Push the disk hard into the hole to the right. The monster will pop out and eat it! Quickly pass the monster.
Press the red switch to the right, then go up through the newly opened doorway. Go left; you'll loop around back to the green switch. Press it to get another disc, then go back the way you just came. Press the red switch again, then push the disk down the open doorway. Push it into the disc reader -- more purple images! The ship has been wrecked here since the dinosaur times!
We meet again.
The small sphere comes to life! It'll ask you to find it... not the sphere, but the pilot. Go up, then left, making your way to the very bottom left of the scene so you can exit. A new door has opened! To reach it, go straight up, then all the way left. Now go up the door. Run right and jump your way up to the pilot. Talk to him. GAAH, he's dead! Steal his costume. But who's in charge of the ship? Click on the computer. You'll see all the images in order, and finally... the ship's gonna launch!
Drop down the way you came and enter your submarine. Reach the bottom any way you want; the doors open and close on a timer now. Go left to the area you started in. Click on the door. You'll be sucked out and teleported back onto the Medusa. Meanwhile the ship rises spectacularly and blasts through the stars, back home at last. Congratulations on cracking the mystery of Atlantis at last!
Did this last episode remind anyone of Sphere, by Michael Crichton? I loved that book, and this reminded me of it. Scroll down to read the comments!

Mythology Island

Everyone trembles under Zeus, ruler of the heavens! But when you find an apple of immortality, Zeus asks for your help for finding the five sacred items. To do this, you will have to swim in sea monster-infested waters, explore a scary underworld, make friends with Hercules, and finally, fight Zeus!
Mythology is widely regarded as Poptropica's most popular islands, so it's no wonder this classic was one of the first to be remade with sound in April 2014. It was originally released in April 2010.

Full Video Walkthrough

Scroll down for the written/illustrated guide. Here's the full video guide of the sound-updated Mythology island! Click here to watch it, or click the image below.

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Let's begin this hunt! When you first arrive on Mythology, go left and into the Museum of Olympus. After you've watched the mini-animation of Zeus and his two brothers, go right and climb up the stairs and snatch the starfish off of Poseidon's face. Run outside and go left to the Tree of Immortality. Go past the giggling statue and up the stairs. Then click 'GO UP'. This part is a complicated maze so I can't help you much. Roughly, just jump up onto the snake and he will bounce you up. Then make your way left. Jump on the mushrooms to get to the higher platform, and climb onto the snake hanging from the tree. Then drop off at the second platform and go right. Make sure to jump over the gap! You're looking for a guy dressed in brown and with a reed pipe in his hands, and he'll be under a huge, glowing apple in the top-right of the scene.
Talk to the guy, and he will agree to help you reach the apple if you help him find his missing jars of honey. Ten jars may not sound like much, and you're right. Don't freak out when he tells you you only have 60 seconds; 6 seconds for each jar is more than enough. There are actually more than ten jars in the area, so that makes it much simpler. Once you're done, talk to the guy again and he will show you the secret path. The path may be a bit hard to see at first, but it's just a little left of where you are now. Follow it and click on the area above it. You'll make the apple drop. Come down, and collect the apple. The man will disappear. But wait... what's happening now? WOW! It's Zeus himself!
Zeus will not be pleased with you. Then, he will promise you immortality if you can find all of the five sacred items. Collect the scroll he leaves behind. Immortality! Sounds fair enough! After reading it, you'll find you need to find the following items for Zeus:
  1. A flower from the Garden of the Sphinx
  2. The golden ring of the Minotaur
  3. A scale from the Hydra
  4. A giant pearl from the kingdom of Poseidon
  5. A whisker from Cerebus, the guardian of the Underworld
Exit the tree area, and you'll see the old lady turn into Athena! She is Zeus's daughter, and she will warn you about him. We can't get Hercules to help us yet, so for now we should find the sacred items. Before we get started, though, there's one more thing we have to collect. Go all the way right, past Main Street, and into the Grove of Temples. Go into the first building (the one with the musical notes painted on it) and go all the way right and into the last room. Click on the barrel of pipes, and you will get one to keep. Take it all the way back where you came from. Go over the bridge and to the Garden of the Sphinx.

A flower from the Garden of the Sphinx

Go right and click on the flower. it may be a bit hard to notice at first, but it's in an orange pot next to the Sphinx. She will wake up! You'll be told that if you can get water to flow there again, you will get the red rose. So let's do this! Jump up onto the grassy platform, and jump to the right. Keep doing this until you find the 'Aqueducts' sign. Climb up the rope and drop onto the platform above. Then make your way to the top-left of the scene. There are 4 aqueduct switches that you have to flip and 2 bridges that you have to click to push. Just follow the path of the water in the pipes and do these things. The dry lake bottom will rehydrate at last!
Click on the rose to claim your reward. You'll notice that there's a piece of a note with it. Ignore it for now, and jump up. Go in the same direction you did for the aqueducts, but this time jump to the left when you see the sign. Jump left again, and collect the pomegranates in the tree. Then jump to the left, near the statue of the Minotaur. Memorize the colors on the wheel, and then take out the reed pipe. Play those colors in the right order (below), and you'll open the door! Go inside.
  1. blue
  2. blue
  3. green
  4. yellow
  5. yellow
  6. red
  7. blue
  8. green

The Golden Ring of the Minotaur

Go left and talk to the Minotaur. He will only give you the ring if you can navigate through his Labyrinth. Thanks to Poptrickia, you can do this with no problem! Go into the maze, and after Athena is finished talking, start going right. When you face the choice to drop down or jump over a gap, jump over. Go right, slide down the chain, go left, slide down the first chain, then drop all the way down to the ground. Go right, climb the chain. Jump to the platform above you. From the ledge, jump up and right. Jump up-right again. Walk right a short distance and jump up when you see ghostly Pan. You should see some bones on a door blocking your way.

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Click on them. The message says 'Fifteen bones of ancient men, take back six but still leave ten.' This doesn't make any sense! Well, it does if you pay close attention. So take out the first one, the one below it, and then the one above and right to it. It makes the letter T. After the three bones in a column, remove the one after them. Now you get E. See where I'm going with this? Remove the top one, and then the bottom one on the next group to spell 'TEN', as in the picture. The door will open! Climb down the chain, and then drop down as far as you can. Go left, jump up to the higher platform. Jump left again. Slide down the chain. Go left until you see the minotaur head on the wall, then go right and drop down.
Now you'll see a scorpion below you. Drop down, and he will come charging at you. Then, jump over him, through the gap between his stinger and the overhanging platform. Now go right and jump up the ledge. Slide down the chain and go right, through the door.
Whew! That's one long maze! Go right and click on the board. Now get ready for a tough mini-game! You must click on the snakes to catch them. But you only need to collect the red-eyed snake (thrice)! My strategy is to keep your mouse on one hole, and click when you see the red-eyed one. But this can take some time, as there's quite a bit of delay in between red-eyed snakes for one hole. At any given time, there will be one red snake, so keep your mouse in the center.
Once the gate opens, exit the labyrinth area and talk to the Minotaur. He will give you the ring in his nose! He will warn you about Zeus as well. Exit the room.

A whisker from Cerebus, the guardian of the Underworld

Go all the way right to the Grove of Temples. Go back into the music place, and go into the second room. Jump up and onto the second platform to the right and talk to the first god (Euterpe, the muse of music.) Watch her play, and then do the same on your pipe. The song is about 8-10 notes long, so you better have a good memory! Once you're done, she will give you a song to put Cerebus to sleep. It goes like this: BGYBRG (the color names are abbreviated.) Take this outside.
Go right and drop to the ground. You'll be at Hades' temple. Now this is just plain freaky. Well, that's probably because Hades is ruler of the Underworld! The guy out there needs help with all the graffiti. Just click on each of the three graffiti, and then drag your mouse across to clean it. Once you're done with all three, the guy there will give you one drachma. Then go inside the temple. Go right, and you'll find you can't open the door. Don't worry, just use the pomegranates you have and the door will disappear for you! Go inside and right. Don't worry about the bat following you. Drop down, and into the underworld! Talk to Charon (in the boat.) He will allow you to ride in his boat. Now you must avoid all the obstacles as you ride!
This next part is quite simple. There will be three hazards coming at you in a row: stalactite, flaming skull, alligator. Back up when the stalactite falls, jump up when the flaming skull comes at you, and jump again when the alligator comes at you. The trick is to only jump when the alligator's head dips below the water (he is getting ready to chomp) and land in the middle of the boat. You're actually supposed to duck with the flaming skull, but I find it easier to jump. If you fall off the boat at any time, you will have to start again! After five turns, you will arrive.
The first thing you'll notice is the three-headed dog. This is Cerebus! Now go to your backpack and memorize the song you were taught (or just read it below.) Play the song on your pipe (BGYBRG), and Cerebus will fall asleep! Click on his head to collect the whisker. Then head back to the ground.

Poseidon's Realm

Go right and onto the hover pad. It will take you up. Jump off, and enter Poseidon's Realm. Use the starfish as an offering, and then go inside. This place looks a lot less hostile than Hades' realm! Go left and talk to Aphrodite. She will give you a teleporting mirror if you can identify all the gods, Hangman-style. This is easy; just do them in this order:
  1. Ares
  2. Hermes
  3. Aphrodite
  4. Artemis
  5. Hestia
  6. Apollo

Giant Pearl + Scale from Hydra

Poptropica Games Walkthrough

Once you're done, you will get the Touchscreen Mirror, which will teleport you to the realms of the major gods, but only if you've been there before. Now go left and click 'DIVE' on the cave that Triton warned you about. Now you can swim around, with limited oxygen, which you can recover by collecting bubbles.
Go down, then go right and up at the fork. Go right and then down. At the fork, go right and go all the way down. Go left past the shaky platform and go down, to the sunken ship. Go left, then go up to the giant clam.
Now, collect the pearl by waiting until the clam opens. When it does, quickly swoop in and collect it. Then go down, then left and go into the cave. Here, you will find the Hydra, a mythical beast that can re-grow its many heads! To beat it, get close and wait for one of its heads to rear back. Jump up when this happens. When you fall down, make sure you land on the head. You will knock it out. Do this four more times with the other heads. But do it fast, because the heads come alive again if you don't beat them all in time! Go left and drop down. Click on one of the heads to collect the scale you need. Now use your your mirror and select the lightning bolt to get to Main Street.

Visiting the Gods

Congratulations! You have found all of the sacred items! Now take them back to Athena. She will point out the message on the items for you -- it reads: 'Whoever wields the five sacred objects will rule all of Poptropica!' Uh oh. You've been tricked... and here comes Zeus! He takes all your items items away! So you shouldn't have trusted him! Run back to main Street and go into the 'Herc's Hero Hut' Go right and talk to Hercules. He will be reluctant to help you but he finally caves in when you tell him about the teleportation mirror. Now take him to Poseidon's Realm (the first one on the mirror.) He will open the block for you, and you can go in. Enter the building and talk to Poseidon. He will give you his trident.

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Teleport to Hades' Realm and let Hercules get rid of the boulder there. Go in and get the crown from Hades. Now teleport back to Main Street and let Hercules break the lock on Zeus's gate for you. Go right, and you will find a snake. Hercules is over-confident, so he goes and tries to take it out of the ground. But Medusa will pop in and turn Hercules into stone! But not before he has a chance to strike a pose... Go right and buy the Bag of Wind from the guy there with the drachma you have. You'll now fly up! Don't click the mouse while flying, or you'll get off course. Then go up and jump on top of the statue of Zeus. If you mess up anywhere here, just get back down and get a free refill from the guy. Jump to the left and go up. Keep going right, lighting up all of the statues. Finally, Zeus will appear! He will be furious at you, and you will use Hades' crown and Poseidon's trident to become a god!

Battling Zeus

This part is supposed to be very hard. Click as fast as you can when Zeus is in range to attack, but swish away when he throws wind at you. Stay on the clouds for a short time and you will collect them, thus adding to your 'life' meter. Make sure to avoid Zeus when he starts glowing, because that's when he shoots orbs. If you are too close to him when he does this, he will give you a painful head-butt! Stay in the far corner of the screen when he is charging and just after his orbs shoot out, attack him! Do this 4-5 times to empty his meter. When you are done, Zeus will promise to be good and give you back the items he stole.

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Yahoo! You've beaten Zeus and gotten his items back! Poptropica is safe again, thanks to you. Athena will let you keep your items for immortality and give you the Island Medallion. You can press 'SPACEBAR' while wearing the crown and trident in Multiplayer rooms to turn into a god and impress others! Also, chek out my Greek God Info Pages for info on all the main Greek Gods.

Play Poptropica Island Game

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